The name Tíhpfoj Ji̊ Qi̊v is derived from the Sylvin language, as Tíhpfoj Ji̊ Qi̊v was founded by Morguleth, who was culturaly Tauran.
Climate
Tíhpfoj Ji̊ Qi̊v has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Tíhpfoj Ji̊ Qi̊v receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Tíhpfoj Ji̊ Qi̊v covers an area of nearly 166 km2 (66 mi2), and an average elevation of 5248 m (17217 ft) above sea level.
Overview
Tíhpfoj Ji̊ Qi̊v was founded durring the late 20th century in late spring of the year 1878, by Morguleth. The establishment of Tíhpfoj Ji̊ Qi̊v suffered from many setbacks, delays, and obsticles, most notably a group of Tíhpfoj Ji̊ Qi̊v which required millitary assistance exterminate before the community could finish being built.
Tíhpfoj Ji̊ Qi̊v was built using the conventions of Tauran durring the late 20th century. Naturaly, all settlmentss have their own look to them, and Tíhpfoj Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Tíhpfoj Ji̊ Qi̊v is is constructed arround a semi-circular premissive cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Tíhpfoj Ji̊ Qi̊v's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Tíhpfoj Ji̊ Qi̊v's political statment focused walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Tíhpfoj Ji̊ Qi̊v is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.
Civic Infrastructure
Tíhpfoj Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Tíhpfoj Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Tíhpfoj Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tíhpfoj Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tíhpfoj Ji̊ Qi̊v's parks.
Tíhpfoj Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tíhpfoj Ji̊ Qi̊v.
Tíhpfoj Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Tíhpfoj Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Tíhpfoj Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Tíhpfoj Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Tíhpfoj Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Tíhpfoj Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Tíhpfoj Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tíhpfoj Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Tíhpfoj Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Tíhpfoj Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tíhpfoj Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.
Tíhpfoj Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Tíhpfoj Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Tíhpfoj Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Tíhpfoj Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tíhpfoj Ji̊ Qi̊v's natural decorations nor waterways.
Tíhpfoj Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Tíhpfoj Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Tíhpfoj Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Tíhpfoj Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Tíhpfoj Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
Due to the actions of local Kami, summer is skipped in Tíhpfoj Ji̊ Qi̊v.
The Leshy, Poppy near Tíhpfoj Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.
Tíhpfoj Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Truename Magic energies of tier 1 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 74
Farmers: 118
Farm Laborer: 206
Hunters: 150
Milk Maids: 100
Ranchers: 50
Ranch Hands: 101
Shepherds: 95
Farmland: 159678 m2
Cattle and Similar Creatures: 9808
Poultry: 117699
Swine: 7846
Sheep: 392
Goats: 78
Horses, Mounts, and Beasts of Burden: 3923
Craftsmen
Arms and Toolmakers: 80
Blacksmiths: 89
Bookbinders: 49
Buckle-makers: 50
Cabinetmakers: 95
Candlemakers: 156
Carpenters: 113
Clothmakers: 112
Coach and Harness Makers: 40
Coopers: 100
Copper, Brass, Tin, Zinc, and Lead Workers: 56
Copyists: 36
Cutlers: 33
Fabricworkers: 93
Farrier: 237
Furriers: 25
Glassworkers: 126
Gunsmiths: 82
Harness-Makers: 37
Hatters: 80
Hosiery Workers: 28
Jewelers: 45
Leatherwrights: 106
Locksmiths: 39
Matchstick makers: 59
Musical Instrument Makers: 53
Painters, Structures and Fixtures: 50
Paper Workers: 57
Plasterers: 53
Pursemakers: 66
Roofers: 42
Ropemakers: 39
Rugmakers: 36
Saddlers: 68
Scabbardmakers: 86
Scalemakers: 40
Scientific, Surgical, and Optical Instrument Makers: 25
Sculptors, Structures and Fixtures: 38
Shoemakers: 38
Soap and Tallow Workers: 132
Tailors: 253
Tanners: 49
Upholsterers: 56
Watchmakers: 55
Weavers: 115
Whitesmiths: 31
Merchants
Adventuring Goods Retellers: 27
Arcana Sellers: 27
Beer-Sellers: 53
Booksellers: 59
Butchers: 93
Chandlers: 100
Chicken Butchers: 99
Entrepreneurs: 40
Fine Clothiers: 100
Fishmongers: 112
Florists: 23
Potion Sellers: 65
Resellers: 145
Spice Merchants: 55
Wine-sellers: 75
Wheelwright: 61
Woodsellers: 35
Service workers
Bakers: 186
Barbers: 166
Coachmen: 53
Cooks: 163
Doctors: 84
Gamekeepers: 65
Grooms: 35
Hairdressers: 140
Healers: 101
Housekeepers: 126
Housemaids: 217
House Stewards: 118
Inns: 37
Laundry maids: 72
Maidservants: 126
Nursery Maids: 72
Pastrycooks: 156
Restaurateur: 145
Tavern Keepers: 156
Specialized Laborer
Ashworkers: 54
Bleachers: 35
Chemical Workers: 22
Coal Heavers: 78
In-Town Couriers: 98
Long Haul Couriers: 91
Dockyard Workers: 81
Gas Workers: 19
Hay Merchants: 32
Leech Collectors: 104
Millers: 89
Miners: 98
Oilmen and Polishers: 62
Postmen: 87
Pure Finder: 49
Skinners: 118
Sugar Refiners: 23
Tosher: 64
Warehousemen: 126
Watercarriers: 96
Watermen, Bargemen, etc.: 122
Skilled Laborers
Accountants: 50
Alchemist: 58
Clerk: 76
Dentists: 38
Educators: 104
Engineers: 56
Gardeners: 39
Mages: 29
Plumbers: 41
Pharmacist: 45
Professors: 16
Scientists: 28
Wizards: 16
Civil Servants
Adventurers: 38
Bankers: 52
Civil Clerks: 85
Civic Iudex: 46
Consultants: 24
Exorcist: 89
Fixers: 45
Kami Clerk: 80
Landlords: 77
Lawyers: 48
Legend Keepers: 72
Militia Officers: 356
Monks, Monastic: 122
Monks, Civic: 112
Historian, Oral: 89
Historian, Textual: 46
Policemen, Sheriffs, etc.: 83
Priests: 186
Rangers: 51
Rat Catchers: 58
Scholars: 63
Spiritualist: 71
Slayers: 22
Storytellers: 153
Military Officers: 135
Cottage Industries
Brewers: 118
Comfort Services: 145
Enchanters: 42
Herbalists: 44
Jaminators: 130
Needleworkers: 130
Potters: 62
Preserve Makers: 126
Quilters: 53
Seamsters: 206
Spinners: 112
Tinker: 43
Weaver: 98
Artists
Actors: 43
Architects: 15
Bards: 58
Costumers: 23
Dancers: 47
Drafters: 25
Engravers: 31
Fine Furniture Carpenters: 18
Glaziers: 40
Inlayers: 37
Musicians: 115
Painters, Art: 20
Playwrights: 41
Sculptors, Art: 33
Wood Carvers: 156
Writers: 118
Produce Industries
Butter Churners: 156
Canners: 115
Cheesmakers: 150
Ice Merchants: 17
Millers: 87
Picklers: 66
Smokers: 50
Stockmakers: 45
Tobacconists: 63
Tallowmakers: 93
14873 of Tíhpfoj Ji̊ Qi̊v's population work within a Foundational Occupation.
820 work in Agriculture
3348 work as Craftsmen
1169 work as Merchants
2218 work as Service Workers
1548 work as General Laborers
596 work as Skilled Laborers
2203 work as Civil Servants
1309 work in Cottage Industries
820 work as Artists
842 work in Produce Industries
22007 of Tíhpfoj Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2353 (6%) are noncontributers.
Points of Interest
Tíhpfoj Ji̊ Qi̊v is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami ended a famine plaguing Tíhpfoj Ji̊ Qi̊v. One of Tíhpfoj Ji̊ Qi̊v's local festivals commemorates this miracle.